Solution to Expensive Upgrades
Why are upgrades so darn spendy? My solution if I had the opportunity to suggest it would be to change the goals that give bonuses so that they are based on running totals. For example, there is a goal for collecting 500 gold screws. The count does not start until that goal is revealed to the player. Perhaps the game could count these statistics from the first play so that when you reach these goals, you automatically get the bonus. Then goals of the same nature could be added and revealed as time goes on such as 1,000 gold screws, 2,500 gold screws, 5,000 gold screws, and so on.
There are a couple of issues though as well.
For one, once the "AI" calculates that the character is in a fall that cant be recovered from, the player can indeed sometimes recover with a double or a triple jump but then the character is stuck on the planet it lands on and cannot make any additional jumps.
Second, some of the goals are uninspired. For example, a goal for dying three times is a different way of wording Play X number of games for which there are also goals for.
ElfynChyld about
Beyond Gravity